(Why, oh why did I think drawing a sea monster attacking the party on a boat was a good idea… X_x)
Huzzah, it’s another episode of the Critical Hit Show Comic! This one’s a massive six pages long, so keep clicking the “next page” button to read on!
Benoit really did lose his hand battling Space Sharks in the Cosmic Plane; there’s photographic evidence. Well, at least they rescued the Cosmic Chub, that thing’s way too cute to leave behind.
Episode 2 of The Critical Hit Show Comic: Holy Water!
The Spitz & Ass has rules, which the Heroes all delight in finding ways to break. I love drawing these jerks be jerks to each other, you have no idea.
Apologies that this one is only one page (though it is a longer-than-usual page), but fear not! The next episode will be a 6-page whopper to make up for it! Look out for it on May 15th!
And lastly: Colour!
I spent a lot longer on the colour for this episode than the others because I wanted to start the comic off with a bang. But yeah, a LOT of work goes into this stage. You start by filling in all the lines with flat colours and then start shading, then highlighting, and then anything else you need; texturing, effects, colour adjustments, etc.
But that’s it! I hope this was informative or interesting for you. Let me know if you have any questions, I’d be happy to answer! Also, feel free to go back and read this episode in all its finished glory, now that you know all the work that went into it! 😉
The next episode of the Critical Hit Show Comic is coming on April 15th. Look out for it!
This step takes a while, but most of the guesswork should (hopefully!) have been figured out during the drawing stage. This is where you take the time to clean everything up and make it look nice… hopefully you get a nice result when you’re done!
And now for the tricky part… DRAWING THE DAMN THING!
Yup, not much to say about this. This is where most of the work goes, drawing, redrawing, moving, fiddling… until you have something useful to work from that you can ink without too much guesswork. This is where I finalize the composition of each panel, making sure the characters are all in the right place and the images are just how I want them before I spend the time inking (theoretically, anyway… changes always happen at the last minute!).
The layout stage is usually very quick. Using the thumbnails as a guide, I put in my panel borders, and roughly place my words where they might be when everything’s drawn. This lets me fine-tune the panel sizes and page compositions to look the way I want them before I get too heavy into the drawing stage.
So the first step… WRITE A SCRIPT! That’s Eric’s job (and he does a fantastic job, his scripts are excellent!), but I don’t have any screenshots of it, so let’s move on…!
So, the second step… DRAW THUMBNAILS!
After I receive the script from Eric, I sit down and sketch out a bunch of rectangles representing comic pages and then start sketching in panels. They don’t have to be pretty, just enough so I can understand them. The focus here isn’t on polish, but on pacing, layout and composition. Pacing is particularly important at this stage! For the dialogue balloons I use numbers which correspond to lines of dialogue from Eric’s script, so I don’t have to waste time/space writing out all the words in the thumbnails themselves.
Once I arrive at something I think will work for the final comic (and receive the thumbs-up from Eric!), I move on to the next step…
Hello fellow adventurers! It’s been nearly a month since we posted our first episode, but there are still a few weeks to go before we post our second, so I thought I’d tide you over with a demonstration of the different steps that went into making episode one, “Dragon”, for your delectation.
Hopefully it’ll be interesting! *crosses fingers*
If you have any questions at all feel free to comment, I’ll do my best to answer.